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Oculus Rift DK2 – Second Life Viewers

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The viewers which support the Oculus Rift DK2 for use in the Second Life and OpenSim virtual worlds are making progress.

Remember this post is about early test builds of the Rift viewers and not released software. Nothing here should be considered a criticism, far from it…

Linden Labs Rift Project Viewer

Linden Labs Rift Viewer is being developed and tested for eventual release as a “Project Viewer” alongside the standard main released viewer. The current latest “automated build” is version 3.7.16.293997. The Space Navigator 3D controller can be used in this viewer (don’t install recent Space Navigator software, just use default Windows drivers and built in viewer support). Menu bars, UI buttons and HUDs are all working in this version with a few display glitches that are gradually being ironed out. The UI is mapped to a curved surface which you can stretch out vertically and horizontally and at a greater of lesser distance from your viewpoint. If you push it too far away the controls can appear behind your avatar or objects and be inaccessible. The UI can be hidden by entering “mouselook” mode (“M” key) or toggling the interface on/off with the Ctrl+Shift+U keys.

2014-09-10-RiftProjectViewer-I-Room-Screen
2014-09-10-RiftProjectViewer-I-Room-Rift

CtrlAltStudio Viewer

David Rowe’s CrlAltStudio Viewer has an alpha test version 1.2.2.41206 Alpha 3. It is based on Firestorm 4.6.5. As well as the Space Navigator, CtrlAltStudio also supports the Xbox 360 controller for keyboard-free avatar navigation and camera movement. Some UI elements can be displayed via their keyboard commands (such as Ctrl+I to show the Inventory) and then interacted with via the mouse.

2014-09-10-CtrlAltStudio-I-Room-Screen
2014-09-10-CtrlAltStudio-I-Room-Rift


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