David Rowe (twitter: @CtrlAltDavid) has released an early experimental version of his CtrlAltStudio Viewer for Second Life and OpenSim which can support the Oculus Rift DK2. The viewer already supported 3D stereoscopic displays for the NVidia Active 3D system for example, and gave support for 3D input devices such as the XBox 360 for Windows controller.
Due to some problems with the current Oculus Rift 0.4.1.SDK and its support for OpenGL as required for the viewer, this initial version does not implement “Direct to Rift” which will be the preferred way to drive the Rift DK2 display in due course. The DK2 is set up as a second “extended desktop” screen in “Landscape” mode in Windows. Then the viewer when launched with appropriate settings described in the CtrlAltStudio release notes and blog post at
http://ctrlaltstudio.com/blog/2014/08/19/preliminary-rift-dk2-support-1-2-2-41183-alpha
The viewer must be configured to be in windowed mode (opposite to that required for the 3D stereoscopic mode), i.e., make sure Preferences -> Graphics -> General -> Fullscreen mode is not ticked. And the Advanced Lighting Model must be turned on via Preferences -> Graphics -> General -> Advanced Lighting Model.
The viewer is started and then the Windows key + right-arrow (twice) is used to move the viewer window onto the Rift’s display, then Ctrl+Alt+3 makes the window full screen and switches into Rift view. Ctrl-Alt+3 again to turn off 3D and full screen mode and then the Windows key + left arrow moves the display back onto the normal screen.
So, no need to be “Alone in VR Space” any longer…. see this blog post on early (solo) demo experiences with the Oculus Rift DK2.