Ruth 2.0 and Roth 2.0 are low-poly mesh avatar bodies, specifically designed for Opensimulator and second Life. They are built to use standard Second Life UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from the OpenSimulator Community. More details and resources links are in this blog post.
All Statistics and complexity figures taken in Second Life using Firestorm 6.3.2.58052 64 bit on Windows 10. Base avatar shape, hair base, eyes and skin with three 512×512 textures in place (starts at complexity 2,000).
Based on RuthToo RC#3 Bakes on Mesh (BoM) version provided by Sean Heavy on the Blumfield region in Second Life or on the Second Life Marketplace: Ruth 2.0 RC#3 (RuthToo). Remember that this is a base avatar onto which your usual hair, attachments and clothing would be added.
- Body (Upper and Lower)
1 objects, 2 prims
Faces: 4
Vertices: 6,300
Triangles: 11,410
Complexity: 1,584
Textures: 2
TMem: 2,048 KB
VRAM: 2,048 KB - Hands
1 objects, 1 prims
Faces: 2
Vertices: 3,320
Triangles: 5,908
Complexity: 1,224
Textures: 1
VRAM: 1,024 KB - Fingernails (Coloured)
1 objects, 1 prims
Faces: 3
Vertices: 1,752
Triangles: 2,688
Complexity: 912
Textures: 1
TMem: 256 KB
VRAM: 1,024 KB - Feet (Flat)
1 objects, 1 prims
Faces: 2
Vertices: 2,768
Triangles: 4,992
Complexity: 432
Textures: 1
VRAM: 1,024 KB - Toenails (Coloured)
1 objects, 1 prims
Faces: 2
Vertices: 1,400
Triangles: 1,904
Complexity: 792
Textures: 1
TMem: 256 KB
VRAM: 1,024 KB - Head
1 objects, 1 prims
Faces: 1
Vertices: 1,116
Triangles: 1,844
Complexity: 672
Textures: 1
TMem: 1,024 KB
VRAM: 1,024 KB - Eyeballs
1 objects, 2 prims
Faces: 2
Vertices: 296
Triangles: 544
Complex.: 480
Textures: 1
TMem: 1,024 KB
VRAM: 1,024 KB
Complexity: The reported complexity in the viewer (Firestorm 6.3.2.58056) includes the base avatar with shape, skin (3 X 512×512 textures), hair and eyes (128×128 texture) = 2,000. When the Ruth 2.0 RC#3 body (upper and lower), head, eyeballs, hand, fingernails, (flat) feet and toenails are added the complexity = 8,096.
All Statistics and complexity figures taken in Second Life using Firestorm 6.3.2.58052 64 bit on Windows 10. Base avatar shape, hair base, eyes and skin with three 512×512 textures in place (starts at complexity 2,000).
Based on RothToo RC#1 Bakes on Mesh (BoM) version provided by Sean Heavy on the Blumfield region in Second Life or on the Second Life Marketplace: Roth 2.0 RC#1 (RothToo). Remember that this is a base avatar onto which your usual hair, attachments and clothing would be added.
- Body (Upper and Lower)
1 objects, 2 prims
Faces: 4
Vertices: 9,772
Triangles: 18,038
Complexity: 7,344
Textures: 6 **
TMem: 16,384 KB
VRAM: 18,432 KB - Hands
1 objects, 1 prims
Faces: 2
Vertices: 3,328
Triangles: 5,918
Complexity: 5,256
Textures: 3 **
TMem: 8,192 KB
VRAM: 9,216 KB - Fingernails (Textured)
1 objects, 1 prims
Faces: 3
Vertices: 1,552
Triangles: 2,328
Complexity: 1,290
Textures: 1
TMem: 256 KB
VRAM: 1,024 KB - Feet
1 objects, 1 prims
Faces: 2
Vertices: 2,792
Triangles: 5,016
Complexity: 528
Textures: 3 **
TMem: 8,192 KB
VRAM: 9,216 KB - Toenails (Textured)
1 objects, 1 prims
Faces: 2
Vertices: 1,400
Triangles: 1,904
Complexity: 390
Textures: 1
TMem: 256 KB
VRAM: 1,024 KB - Head
1 objects, 1 prims
Faces: 1
Vertices: 1,112
Triangles: 1,844
Complexity: 480
Textures: 1
TMem: 1,024 KB
VRAM: 1,024 KB - Eyeballs
1 objects, 2 prims
Faces: 2
Vertices: 296
Triangles: 544
Complexity: 414
Textures: 1
TMem: 1,024 KB
VRAM: 1,024 KB
** Roth 2.0 RC#1 (RuthToo) distributed version as at 18-Oct-2019 includes a body, feet and hands which have extra textures for bumpiness and shininess. These may not be relevant when using BoM and can be removed.
Complexity: The reported complexity in the viewer (Firestorm 6.3.2.58056) includes the base avatar with shape, skin (3 X 512×512 textures), hair and eyes (128×128 texture) = 2,000. When the Roth 2.0 RC#1 body (upper and lower), head, eyeballs, hand, fingernails, (flat) feet and toenails are added the complexity = 17,702.
Note the complexity of the Roth 2.0 RC#1 hands (5,256) seems unusually high, and is much higher than the equivalently Ruth 2.0 female body hands (1,224). This needs to be investigated.
Note on Statistics for Comparison with Other Mesh Bodies
For a fair comparison, note that other bodies often include the nails with feet and hands. Also note that some mesh bodies may have combo feet, i.e. multiple pairs merged together for flat, medium and high heel positions, with one selected to be visible. Some variants of Ruth 2.0 in Second Life and OpenSim are built this way too. [Thanks to Pulsar for suggesting this comparison related note.]