Ruth 2.0 and Roth 2.0 are low-poly mesh avatar bodies, specifically designed for Opensimulator. They are built to use standard SL UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from the OpenSimulator Community.
This page provides links and resources relating to these developments…
- Google+ Community Page: https://plus.google.com/communities/103360253120662433219
- Github Repository: https://github.com/Outworldz/Ruth
- OpenSim in-world location for prebuilt avatars: login.digiworldz.com:8002:ingen lab
- OpenSim in-world location for clothing layer applier: grid.hgluv.com:8302:luv plaza